还记得第一次使用Handler的情形,我开启了一个子线程,在子线程中给TextView进行setText(),然后运行起来程序异常终止了,查看log信息:
E/AndroidRuntime(2206): android.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views.
goolgle一下找到了原因: 原来android中相关的view和控件不是线程安全的,我们必须单独做处理。然后就了解了Handler。可以在子线程中通过Handler发送一个Message给主线程,然后在主线程进行UI更新
可以大概看成Handler的作用有分发消息,处理消息,发送消息,移除消息
下面看一下Message类
可见Message包括what(message的标识) 、obj 任意对象, arg1 arg2, 而且可以设置Target来指定Handler
当Handler发送一条Message时有一下两种写法:
Message msg = Message.obtain(); msg.what = 200; msg.obj = obj; handler.sendMessage(msg);
Message.obtain(handler, 200).sendToTarget();
Looper类:
Looper的类注释中
Class used to run a message loop for a thread. Threads by default do not have a message loop associated with them; to create one, call prepare in the thread that is to run the loop, and then loop to have it process messages until the loop is stopped. Most interaction with a message loop is through the Handler class. This is a typical example of the implementation of a Looper thread, using the separation of prepare and loop to create an initial Handler to communicate with the Looper. class LooperThread extends Thread { public Handler mHandler; public void run() { Looper.prepare(); mHandler = new Handler() { public void handleMessage(Message msg) { // process incoming messages here } }; Looper.loop(); } }
Handler的作用?
1)在非UI线程更新UI ;2)发送一个延时消息;
3)当做定时器,每隔一段时间发送一次消息,如进行图片轮播
为什么android设计只能UI线程更新UI?
1) 解决多线程并发的问题2) 提高界面更新的性能问题
3) 架构设计的简单
Handler 相关的异常
1)E/AndroidRuntime(2206): android.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views.
不能子线程更新UI的异常{解决:在子线程向主线程中的handler发送Message}
2E/AndroidRuntime(2329): java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare()
不能在子线程中new Handlder(),我们需要调用Looper.prepare(); 后new Handler然后 Looper.loop();
我们自己创建的线程中没有Looper对象,这里注意一点,在ActivityThread线I程中会隐士的调用Looper.prepare()方法
在下面我们会看一下Looper.prepare()方法的源码
Handler、Looper、MessageQueue之间的关系(源码角度分析)?
/** * Use the {@link Looper} for the current thread with the specified callback interface * and set whether the handler should be asynchronous. * * Handlers are synchronous by default unless this constructor is used to make * one that is strictly asynchronous. * * Asynchronous messages represent interrupts or events that do not require global ordering * with represent to synchronous messages. Asynchronous messages are not subject to * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}. * * @param callback The callback interface in which to handle messages, or null. * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for * each {@link Message} that is sent to it or {@link Runnable} that is posted to it. * * @hide */ public Handler(Callback callback, boolean async) { if (FIND_POTENTIAL_LEAKS) { final Class<? extends Handler> klass = getClass(); if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) && (klass.getModifiers() & Modifier.STATIC) == 0) { Log.w(TAG, "The following Handler class should be static or leaks might occur: " + klass.getCanonicalName()); } } //获取Looper mLooper = Looper.myLooper(); if (mLooper == null) { throw new RuntimeException( "Can't create handler inside thread that has not called Looper.prepare()"); } mQueue = mLooper.mQueue; //获取Looper中的MessageQueue mCallback = callback; mAsynchronous = async; }
</pre>Looper.myLooper();</div><div><pre name="code" class="java"> /** * Return the Looper object associated with the current thread. Returns * null if the calling thread is not associated with a Looper. */ public static Looper myLooper() { return sThreadLocal.get(); }
final MessageQueue mQueue;
而Handler的各种sendMessage方法最终都会调用sendMessageAtTime(Message msg, long uptimeMillis)
/** * Enqueue a message into the message queue after all pending messages * before the absolute time (in milliseconds) <var>uptimeMillis</var>. * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b> * Time spent in deep sleep will add an additional delay to execution. * You will receive it in {@link #handleMessage}, in the thread attached * to this handler. * * @param uptimeMillis The absolute time at which the message should be * delivered, using the * {@link android.os.SystemClock#uptimeMillis} time-base. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the message will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped. */ public boolean sendMessageAtTime(Message msg, long uptimeMillis) { MessageQueue queue = mQueue; if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); return false; } return enqueueMessage(queue, msg, uptimeMillis); //将msg入队到mQueue中 }
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) { msg.target = this; if (mAsynchronous) { msg.setAsynchronous(true); } return queue.enqueueMessage(msg, uptimeMillis); }
消息入队时将msg.target 制定成this,也就是Handler自身
private Looper(boolean quitAllowed) { mQueue = new MessageQueue(quitAllowed); mThread = Thread.currentThread(); }
/** Initialize the current thread as a looper. 初始化一个looper * This gives you a chance to create handlers that then reference 该方法提供给用户一个机会去创建handler来 * this looper, before actually starting the loop. Be sure to call * {@link #loop()} after calling this method, and end it by calling * {@link #quit()}. */ public static void prepare() { prepare(true); } private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed)); }
/** * Run the message queue in this thread. Be sure to call * {@link #quit()} to end the loop. */ public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) {//一个死循环 Message msg = queue.next(); // might block //不断获取下一个Message if (msg == null) { //当队列为空时msg为null 跳出循环 // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } msg.target.dispatchMessage(msg); //这里调用msg.target(也就是handler)的<span style="font-family: Arial, Helvetica, sans-serif;"></span>dispatchMessage(msg); if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycleUnchecked(); } }
这里调用msg.target(也就是handler)的dispatchMessage(msg); 我们来看handler的dispatchMessage方法
/** * Handle system messages here. */ public void dispatchMessage(Message msg) { if (msg.callback != null) { handleCallback(msg); } else { if (mCallback != null) { if (mCallback.handleMessage(msg)) { return; } } handleMessage(msg); } }
可以看到最终会回调执行我们熟悉的 handleMessage(msg);
1).Looper 内部包含一个消息队列 MessageQueue,suoyoudeHandler发送的消息都走向这个消息队列Looper.Looper方法,一个死循环,不断从MessageQueue取消息,有消息就处理,没有就阻塞
2).MessageQueue一个消息队列,可以添加消息,并处理消息3).Handler Handler封装了消息的发送(主要包括消息发送的对象,如何处理)内部跟Looper相关联,也就是说在handler的内部可以找到Looper然后可以获得Message,在Handler中发送消息,其实是向MessageQueue队列中发送消息
总结:handler负责发送消息,Looper负责接受Handler发送来的消息,并把消息回传给handler自己,MessageQueue是一个存储消息的容器
结合图片看看这个过程